![]() While currently not fast enough to play games at full speed, it aims for perfect emulation by emulating the hardware inside of the console down to the register-transfer level. cen64 - A cycle-accurate An emulator for Windows, Linux, and Mac.naken_asm - An assembler for a variety of CPUs including standard MIPS III (Nintendo 64 CPU) and RSP.lips - A MIPS R4300i assembler written in Lua.Screwaround64 - An interactive assembler for Nintendo 64.armips - An assembler for various ARM and MIPS platforms.ARM9/bass - A fork of bass which has been updated with Nintendo 64 MIPS/RSP/RDP output.n64devkit-everdrive - A development environment for containerized homebrew development using the EverDrive 64 X7 and libdragon.glankk/n64 - A collection of files and tools used to compile and test code for the Nintendo 64.mips64-gcc-toolchain - Windows and Linux scripts to automate building of a modern MIPS64 GCC toolchain for Nintendo 64 cross compilation.homebrew-n64-dev - macOS gcc and binutils Homebrew formulae for Nintendo 64 development.libdragon-docker - Dockerized toolchain based on libdragon.portable-n64-toolchain - A Dockerized toolchain based on modern-n64sdk.modern-n64sdk - Describes how to get a modern build of GCC cross-compiling on a modern OS (Linux, Windows, macOS).n64chain - A development toolchain based on GCC that does not depend on any proprietary Nintendo library.N64 SDK Easy Install CD - An ISO image made by AlphaTango and CrashOveride to simplify installation of the official SDK.n64sdkmod - A libultra SDK for the modern era, supported on Debian-based Linux distros.Official Nintendo 64 SDKs - Official Nintendo 64 Software Development Kits for Windows and SGI IRIX.Reflective Regret: Adventures in N64 Development - Buu342’s seminar on Nintendo 64 homebrew game development at Inércia Demoparty 2021 (with code available).Programming for Nintendo 64 - Damjan Nesic goes through the basics of programming for Nintendo 64 using C and a Windows XP virtual machine.Portland Retro Gaming Expo 2019 - N64 Homebrew Development - Part 2 - Victor Vieux adds sound and graphic assets and talks about the future of Nintendo 64 homebrew development. ![]() Portland Retro Gaming Expo 2019 - N64 Homebrew Development - Part 1 - Victor Vieux talks about the Nintendo 64 technical specifications and begins building a game using libdragon. ![]()
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