The various items and additions are spread out evenly enough so that nothing ever feels tedious. Often, games having lots of "toys" can be cumbersome, leaving the player with the feeling of having too much to do and not enough space and time to do it in. Mario Galaxy 2 brings a few new gameplay mechanics to the table, mainly in the addition of Yoshi and some new power-up items. I played both Galaxy games back-to-back over the course of about a week and a half, and I remember the galaxies from Super Mario Galaxy 2 much more vividly due to this sense of individuality. Every single galaxy feels like it was crafted individually, giving every star hunt a little something new to bring to the experience. There are no fillers here, no cookie-cutter design shortcuts. Every level feels like a individual painting sketched out in painstaking detail, colored over with a broad and fruitful array of hues, then cut and snipped to perfection with an X-Acto knife. However, this feeling is not present in Super Mario Galaxy 2. This isn't a new problem, as Super Mario 64 was even worse in some areas. However, it's clear that the design team took this opportunity to polish what they had to a mirror shine.Īs good as the levels in Super Mario Galaxy were, they did tend to get a little repetitive later in the game. This is Nintendo we're talking about here-rehashing preexisting content is what they do. For the first time since the Super NES era, Nintendo has made a direct Mario sequel on the same console in Super Mario Galaxy 2. Escher-esque level designs and surprisingly smooth controls were enough to make even the most cynical player utter a grunt of approval. One of the few games to actually use the Wii's unique controller setup to its advantage, Galaxy's wacky M.C. The original Super Mario Galaxywas the most ambitious Mario game since Super Mario 64 way back in 1996. WTF: "AWhen the hell isn't she kidnapped? LOW: The children's story aesthetic is sadly missing. HIGH: Finally getting that stupid Rock Mario star in Melty Monster Galaxy. It's What we've all Seen Before…or is it?
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